hi there ↓
I build products. I started on the web, shipped products on teams, and over time took on the whole product, from idea to growth. My current focus is GOA Game Studio.
↓ right now
GOA makes small, sharp puzzle games for iOS, with Android on the way. Every level is verified solvable before release, and a new Daily Board opens for everyone, every day.
Games
GOA: Margin
Turn-based chase-and-escape puzzle.
GOA: The Cube Maze
Isometric mazes, generated endlessly.
↓ selected work
open source · MCP · skill registry
Agent Skills MCP
A skill registry on MCP that keeps tech-stack and code-quality knowledge in one place. Used at team scale; available as open source.
npm · MIT · ~346 dl/mo
Dev Inspector
An in-page mini DevTools panel that watches console + network live. Zero deps, TS support. Used in live production projects.
2024 — 2026 · payroll
Payroll products · filika.co & Datassist
Developer on filika.co's SMB product and on Datassist Agentic Payroll, Türkiye's first AI-powered payroll service. Cut first load by ~40%, led the Next.js 14 → 16 upgrades, and designed the product's table engine and walkthrough system.
blog · AI agents · MCP
Semi-autonomous dev
A long write-up on how I made my dev process semi-autonomous with AI agents and the MCP architecture I wired up.
↓ speaking & mentoring
✱ topics
✱ past events
Test-Driven Development event
Çanakkale Onsekiz Mart University
Software Testing Techniques
Çanakkale Onsekiz Mart University
Career Days
Çanakkale Onsekiz Mart University
Public software events — mentor
Software communities
↓ short story
2024
BSc in Computer Engineering
Çanakkale Onsekiz Mart University
Board member of the ÇOMÜ Blockchain Club and art director for the team's digital design. My first serious work with AI started in this period, as ChatGPT came out.
2024 — 2026
Product engineering
payroll software
Web and agent-side development on two payroll products: performance, framework upgrades and in-product agent tooling.
2026 — now
GOA Game Studio
builder
GOA: The Cube Maze and GOA: Margin are live on the App Store.
↓ reach me
For partnerships, publishing and press, email is the fastest way to reach me.